![]() ![]() This can be a quick way to collect a starting point to build an entry list, and is a way to save the defaultGridPositions which can be used to run a race without Qualifying session and predefined grid. Will save an entry list at the end of any Qualifying session. If set to 1, any session will write down the result leaderboard in a “results” folder ( must be manually created ). The gap between maxCarSlots and maxConnections ( in configuration.json ) defines how many spectators or other irregular connections ( ie entry list entries ) can be on the server. Must be different to “password” if both is set.ĭefines the amount of car slots the server can occupy this value is overridden if the pit count of the track is lower, or with 30 for public MP. Password to enter the server as spectator. If a password is set, the server is declared → Private Multiplayer. 97, 98, 99ĭefines the Racecraft Rating (RC) that a user must have to join this server ST = Limit this server to Lamborghini Supertrofeoĭefines the amount of track medals that a user has to have for the given trackĭefines the Safety Rating (SA) that a user must have to join this server.Cup = Limit this server to Porsche 991 II GT3 Cup.GT4 = Limit this server to GT4 Vehicles.GT3 = Limit this server to GT3 Vehicles.FreeForAll = where “FreeForAll” will allow any driver to join with any car ( that he defined as Primary Car ).The password you specify allows a driver or spectator to log in as Server Admin in the chat window ( ENTER key ) of the server.ĭefines the car group for this server. The server name displayed in the ACC UI pages Settings.json defines your personal server configurations which can be changed at any time, but it also defines the game. If you rented a 16 or 24 slot server, your Hosting Provider probably has set this here and doesn’t give you write-access to this configuration file.ĭefines if the server will listen to LAN discovery requests. If you own the hardware server, you can just set any high number you want. The maximum amount of connections a server will accept at a time. the server is declared → Public Multiplayer. 1 = this server register to the backend.the server is declared → Private Multiplayer. 0 = This server is not registered in the backend.In case you never see your server getting a ping value, this indicates that the udpPort is not accessible The effective values can be found in the web interface of the server.ĪCC clients will use this port to establish a connection to the serverĬonnected clients will use this Port to stream the car positions and is used for the ping test. The port details here are only to be regarded as examples. The configuration files can be used to greatly manipulate the game mechanics, which is why they should only be edited with care! ![]() Rent your own prepaid Assetto Corsa Competizione server now
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